It proved to be a huge success, and both it and its sequels have been regarded as being among the greatest video games of their respective platforms.Įach release in the central Metal Gear chronology adds to the series' ambitious lore, which is closely grounded in the politics of real-world Earth from the Cold War onward. In addition to featuring the gameplay style of the previous game, only now in three dimensions, Metal Gear Solid made extensive use of cinematic storytelling to tell a gritty, twist-filled narrative like a blockbuster film. As a result, Metal Gear Solid became a killer app for the console and Solid Snake became a de facto mascot for the system, like Squaresoft's Cloud Strife before him, with the choreography of voice actors Akio Otsuka and David Hayter cementing Snake as a symbol of character complexity in video games. ![]() Universal critical praise and chart-topping sales propelled the Metal Gear intellectual property into a flagship franchise for Konami, and it is often recognized as one of the key titles involved in popularizing the stealth-action game genre. ![]() But it was only with the release of the seminal third game in the series, Metal Gear Solid, for the original PlayStation), that brought the franchise and its creator into the mainstream on September 20th, 1998. The series became dormant after Metal Gear 2, with Kojima working on a number of unrelated projects in the meantime. This game pioneered the franchise’s reputation for twist-filled narratives and introduced many of the evolved stealth gameplay aspects that would be present in the rest of the series. Kojima's sequel, Metal Gear 2: Solid Snake, was released on July 20, 1990. Kojima was likewise not involved with the development of Snake's Revenge, and had no plans for a sequel, only changing his mind with encouragement of a colleague who was on the development staff of Snake's Revenge. This port was successful enough that Konami began development on a sequel, Snake's Revenge. ![]() The game was ported to the Nintendo Entertainment System without Kojima's involvement, and published under the Ultra Games label in North America. It is credited by many today as the progenitor of the stealth action genre in the video game industry. His bosses' questioning over this decision nearly prompted Kojima to leave Konami, but after one of his bosses encouraged him to continue, he proceeded to complete and release Metal Gear on July 12, 1987. Technical limitations to the MSX2 prevented Kojima from creating a game that had many bullets and enemies onscreen at any given moment, though, so Kojima made a decision to design and direct a game that drew inspiration from the film The Great Escape, wherein the focus of the game was to avoid visual contact and direct confrontation with patrolling enemies. ![]() In 1987, the then-unknown video game planner, working at Konami, was asked to take over a project that had been intended as a wartime action game for the MSX2 home computer. The history and legacy of the Metal Gear franchise is deeply intertwined with its creator Hideo Kojima.
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